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- Should you make models in different ways to show to different kinds of stakeholders? (Like a simple diagram for users, but a formal mathematical model for the developers and teaser)
- Is a sequence diagram always better than a use case diagram for interaction modeling (Since it gives interaction between objects including use cases and has better UML diagrams)?
- Give an example of the situations when generalization or aggregation were preferred to the class diagrams. How many models on average have to be described in requirements?
- Why is UML a universally used modeling language for all types of system design? Are there other widely used and accepted modeling languages?
- How do models with flexible notation avoid ambiguity?
- What is the difference between user stories and use case modeling? Can they be interchangeable?
- In the process of generalization, how does one deal with items that fit in more than one category? Say, an interdisciplinary question that involves both Mathematics and History?
- I’m unclear on a lot of the sequence diagram (fig 5.7 on pg 148). Can we go over that?
- How does generalization factor into sequence diagrams and use cases?
- What are the separate uses for case and sequence diagrams?
- When is model-driven engineering useful and not useful?
- What are some of the most popular and useful software in creating UMLs?
- Do software developers change the class designs throughout their project or do they stick to their class design for their simplicity?
- What are the differences between Generalization and aggregation?
- For large systems, would you choose to separate UML to make it more easy to read and follow?
- Using the stick man to show interaction with a user seems like it would make a UML diagram very complicated to read (especially if it is a bigger diagram). Why would you choose to include it anyways?
- Why is a process model (like the one in figure 5.2 of the book) grouped in with context models?
- Which models would you recommend we use when creating initial descriptions/documents of our system?
- What is the difference between generalization (inheritance) and aggregation?
- How can using context models or relying in other systems to retrieve information help you avoid duplicating data? (the book states this as an advantage on page 141)
- What do the broken lines (- – – – ) in the sequence diagram mean? Could you do an example of making a sequence diagram?
- It seems to me that structural models are just like database models. Are structural models applicable to modeling structures of a program system as well?
- What do the numbers and asterisks mean in the class diagram on slides 27 and 34?
- What are some examples of system boundaries, especially ones that might be relevant to our projects?